;--------------------------------------------------------------------------
;          * * * * * DOOM 32X response file for D2CONV * * * * *
; 
;                                                          January 18, 2010
;--------------------------------------------------------------------------
; 
; This file is designed to make porting PC DOOM maps to the 32X version
; easier. If you don't have the 32X WAD file, run WAD32X on the 32X ROM to
; get it. Then run D2CONV using the following command arguments:
; 
;     D2CONV.EXE [in file] [out file] @32x.txt
; 
; Change "in file" and "out file" to match the appropriate file names.
; After the conversion takes place, run WAD32X again to put the WAD file
; back into the 32X ROM.
; 
; No map is guaranteed to run. The 32X version of DOOM has a 96KB storage
; limit for maps. This limit is easily exceeded by some larger DOOM maps.
; It is up to you to make appropriate changes to these maps to make them
; smaller. Using fewer linedefs, sectors, and things can help trim these
; maps down.
; 
; This conversion file does not include texture conversions. You may want
; to review the textures available and change the map textures to match the
; textures found in the 32X WAD file.
; 
;                                                              -- Damian G.
; 
;--------------------------------------------------------------------------


ECHO
ECHO ===================================
ECHO  DOOM 32X response file for D2CONV
ECHO  Created by Damian Grove
ECHO  January 18, 2010
ECHO ===================================
ECHO


SET FROM=DOOM2 TO=DOOM2


[THINGS]
7=3003			;Spider Mastermind = Baron of Hell
15=10			;Dead marine = Guts and bones
16=2003			;Cyberdemon = Baron of Hell
23=0			;Dead Lost Soul = *DELETED*
26=25
29=27
30=31
32=33
36=31
37=33
38=13			;Red skull key = Red keycard
39=6			;Yellow skull key = Yellow keycard
40=5			;Blue skull key = Blue keycard
41=33
44=55
45=56
46=57
49=53
50=53
51=53
52=53
54=47
58=3002			;Spectre = Demon
59=53
60=62
61=62
63=62
64=2003			;Archvile = Baron of Hell
65=9			;Captain = Sergeant
66=2003			;Revenant = Baron of Hell
67=2003,2005		;Mancubus = Baron of Hell, Cacodemon
68=2003,9		;Arachnotron = Baron of Hell, Sergeant
69=3003			;Hell Knight = Baron of Hell
71=2005			;Pain Elemental = Cacodemon
72=3004			;Commander Keen = Trooper
73=53
74=53
75=62
76=62
77=53
78=62
79=10
80=10
81=12
82=2001			;Super shotgun = Shotgun
83=2013			;Mega sphere = Soul sphere
84=9			;SS Nazi = Sergeant
85=2028
86=2028
87=2003			;Demon spawn spot = Baron of Hell
88=2003			;Big brain = Baron of Hell
89=2003			;Demon spawner = Baron of Hell
2024=2022		;Blue sphere = Invulnerability
2045=2026		;Lite amp. visor = Computer map


[SECTORS]
11=0			;End level if health<=10 = Normal
17=1			;Pulsating flicker = Blink randomly


IFNDEF GFX
  [FLOORS]
  BLOOD1=LAVA1
  BLOOD2=LAVA2
  BLOOD3=LAVA3
  CEIL1_1=FLAT5_2
  CEIL1_2=TLITE6_4
  CEIL1_3=TLITE6_4
  CEIL3_1=CEIL3_2
  CEIL3_3=CEIL3_4
  CEIL3_5=MFLR8_1
  CEIL3_6=MFLR8_1
  CEIL4_1=FLAT14
  CEIL4_2=FLAT14
  CEIL4_3=FLAT14
  CEIL5_1=FLAT5_4
  CEIL5_2=FLAT5_4
  COMP01=FLAT23
  CONS1_1=FLAT23
  CONS1_5=FLAT23
  CONS1_7=FLAT23
  DEM1_1=FLOOR7_2
  DEM1_2=FLOOR7_2
  DEM1_3=FLOOR7_2
  DEM1_4=FLOOR7_2
  DEM1_5=FLOOR7_2
  DEM1_6=FLOOR7_2
  FLAT1=FLAT5_4
  FLAT1_1=FLOOR5_4
  FLAT1_2=FLOOR5_4
  FLAT1_3=FLOOR5_4
  FLAT10=FLOOR6_2
  FLAT17=TLITE6_4
  FLAT18=TLITE6_4
  FLAT19=TLITE6_6
  FLAT2=TLITE6_6
  FLAT20=FLAT23
  FLAT22=FLAT23
  FLAT3=CEIL5_1
  FLAT5=FLAT14
  FLAT5_1=FLAT5_2
  FLAT5_3=FLAT5_4
  FLAT5_5=FLOOR0_1
  FLAT5_6=MFLR8_4
  FLAT5_7=MFLR8_4
  FLAT5_8=MFLR8_4
  FLAT9=FLOOR0_3
  FLOOR0_2=FLOOR0_1
  FLOOR0_5=FLOOR0_3
  FLOOR0_6=FLOOR0_3
  FLOOR0_7=FLOOR0_3
  FLOOR1_1=FLAT14
  FLOOR1_6=FLOOR6_1
  FLOOR1_7=FLOOR6_1
  FLOOR4_1=FLOOR3_3
  FLOOR4_5=FLOOR3_3
  FLOOR5_1=FLOOR4_8
  FLOOR5_2=FLAT14
  FLOOR5_3=FLAT14
  GATE1=GATE3
  GATE2=GATE3
  GRASS1=GRASS
  GRASS2=GRASS
  GRNLITE1=TLITE6_6
  GRNROCK=ROCKS
  MFLR8_2=MFLR8_4
  MFLR8_3=MFLR8_4
  RROCK01=ROCKS
  RROCK02=ROCKS
  RROCK03=FLOOR6_2
  RROCK04=ROCKS
  RROCK05=ROCKS
  RROCK06=ROCKS
  RROCK07=ROCKS
  RROCK08=ROCKS
  RROCK09=FLOOR6_2
  RROCK10=FLOOR5_4
  RROCK11=FLOOR5_4
  RROCK12=FLOOR5_4
  RROCK13=ROCKS
  RROCK14=FLOOR0_6
  RROCK15=FLOOR5_4
  RROCK16=FLOOR6_2
  RROCK17=FLOOR6_2
  RROCK18=FLOOR6_2
  RROCK19=FLAT4
  RROCK20=FLAT4
  SFLR6_1=FLOOR6_2
  SFLR6_4=FLOOR6_2
  SFLR7_1=FLOOR6_2
  SFLR7_4=FLOOR6_2
  SLIME01=NUKAGE1
  SLIME02=NUKAGE2
  SLIME03=NUKAGE3
  SLIME04=NUKAGE2
  SLIME05=NUKAGE1
  SLIME06=NUKAGE2
  SLIME07=NUKAGE3
  SLIME08=NUKAGE2
  SLIME09=LAVA1
  SLIME10=LAVA2
  SLIME11=LAVA3
  SLIME12=LAVA4
  SLIME13=ROCKS
  SLIME14=CEIL5_1
  SLIME15=CEIL5_1
  SLIME16=CEIL5_1
  TLITE6_1=TLITE6_4
  TLITE6_5=TLITE6_6
ENDIF


RETURN
